#include "gofgame/dungeonkeeper/game/Skill.h"
#include "gofgame/dungeonkeeper/game/LevelScene.h"

using namespace gofgame::dungeonkeeper::game::skill;

EffectLayer * Skill::getEffectLayer(){
	LevelScene *ls = (LevelScene *)CCDirector::sharedDirector()->getRunningScene();
	return (EffectLayer *)ls->getChildByTag(EFFECT_LAYER);
}

void Skill::draw(){
	/*CCSize size = this->textrue->boundingBox().size;
	ccDrawRect(this->textrue->boundingBox().origin,ccpAdd(this->textrue->boundingBox().origin,ccp(size.width,size.height)));*/
}


void Skill::cast() {

}

void Skill::castToTarget(Unit *target) {

}

